我本名是周靖龍,大家都叫我阿龍。
畢業於台灣藝術大學美術系,退伍後任職於遊戲公司製作3D人物模型,
因為對於繪畫有著濃厚興趣,所以決定離職專心研究繪畫轉為純2D美術設定,
目前為自由藝術家,使用媒材以數位為主。

我認為繪畫,就像是電影的單張版,充滿著戲劇張力,它是一目了然的東西,無須藉由高深的理論支撐。

在繪畫上,我追求的是建構在傳統底子上的完整繪畫作品,而且繪畫理應完整呈現,例如有情節發生,
有人物情感,角色彼此間的互動,有背景,有空間關係,有光影,氣氛....等等。
如果都有包含進去,我會認為它是一張"完整作品"。而人物情感是很多樣式的,如幽默、溫馨、憤怒、愉悅,
等等,人物情感來自於面部表情與肢體動作,場景情感來自於氣氛光影。

而這些也建構於基礎的底子練習,很多人認為 " 模仿現實的練習,不過是技術的東西,只是個畫匠罷了 " ,
但是一張畫面的基礎還是建立在種種基本底子,諸如人體骨架,空間透視,顏色變化,氣氛光影...等等,實在太多。

總之要研究的東西還很多,大家共勉之,祝各位愉快。

阿龍

 

 

My name is Alon (阿龍) Chou, I am from Taiwan. I graduated from National
Taiwan University of Arts, I worked in a game studio, mainly working on low-poly
3D modeling. Since I was still very attached to 2D illustration, I decided to leave
the job and focus on drawing as a 2D artist. I am now working as a freelancer, and
I do illustrations, character designs and scenery designs for games and animation films.

Drawing to me is like a single frame of a movie, it is dramatic, and should be something
simple and easy to understand without difficult theories. A drawing should be a complete
presentation of plot, emotion, the interaction, background, the space relation, the lights
and shadows, the atmosphere, etc. I would like to include all these elements into my
drawings, and make it better.

I am glad for sharing my thoughts here.
Thank you everybody!

Alon

 

 

 
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